![]() The airship-flying exploration sections of EO4 that connected these dungeons are gone, replaced with a very simple map you select locations from, which is a bit disappointing since it means fewer fun expeditions and less discovery outside of dungeons-but it also eliminates many of EO4's exploration frustrations like having to navigate hazards. Similarly to Etrian Odyssey IV, once you venture outside of town, you're not given one gigantic dungeon to explore floor by floor but instead presented with a world map that grows as you progress through the game, with multiple sub-areas and dungeons that you explore and map out individually. You'll get an item early on (the Memory Conch from EO5) that will let you give some EXP earned to members in reserve, so you don't have to level-grind to make lesser-used teammates and new additions viable. Sub-classing isn't new to the series, but this feature unlocks far later in Nexus than I had hoped, leaving me sitting on banked skill points I probably could have better used to boost main class skills.Īt the very least, if you're unsure which classes would work well in your ideal composition-or you just want some backup you can swap in as situations dictate-you can create a few extra party members and keep them in reserve at the adventurer's guild. ![]() Things get even more in-depth with sub-classes, which become available much later in the game and provide yet another layer of intense customization, allowing you to either augment character strengths or compensate for weaknesses with additional skills from other classes. It can be a bit overwhelming at first to assemble an effective party out of the huge amount of choices you're given, especially when several classes have overlap-for example, Pugilists, Ronin, and Ninjas are all "glass cannon"-type classes that emphasize offense and speed over defense, but each will evolve and function very differently over the course of the game. The interesting fantasy races of Etrian Odyssey V (and their various race-based bonuses and skills) are gone, but that's fairly easy to forgive considering that you have a whopping nineteen classes from across the entire series' history to choose from at the beginning of the game for each character, giving you an incredible amount of freedom in constructing your own personalized band of explorers. You must assemble a guild of adventurers, name them, customize their looks and voices, give them basic adventuring skills, and gather them together in a party to explore the mysterious floating islands, dungeon by dungeon, floor by floor.Ĭharacter creation and customization in the Etrian Odyssey games has always been a key component, and in Nexus, it's taken to new heights. The floating islands of Lemuria are filled with strange, unexplored lands and a Yggdrasil tree, the secrets of which adventurers come from all the over the world to discover. ![]() Etrian Odyssey Nexus is the series' swan song on the 3DS, and it's a farewell celebration well worth attending, combining many beloved elements from across the whole of the series.Īs is usual for the Etrian Odyssey series, you find yourself almost immediately thrust into the game's main story. We've created our own adventurer's guilds and party members time and time again, painstakingly drawn tons of dungeon maps step-by-step, and slain countless numbers of deadly enemies in turn-based combat. For over a decade, the Etrian Odyssey series has been keeping the old-school dungeon crawler RPG alive and well on the DS console family.
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